I am a multidisciplinary designer passionate about transforming ideas into extraordinary experiences.
My journey began in visual design, where I sharpened my skills in crafting intuitive UI/UX interfaces and compelling brand identities. Over the years, I expanded my expertise into 3D art and immersive technologies, combining creativity and technical precision to shape captivating AR and VR environments.
This fusion of visual design and 3D artistry allows me to approach projects with a unique perspective. Whether designing a seamless digital interface or constructing lifelike virtual environments, I bring a holistic understanding of visuals and user experience.
As a team player, I believe that collaboration is key to achieving great results. I enjoy working closely with other artists, designers, and stakeholders to ensure that everyone is on the same page and that the project succeeds. I'm communicative and detail-oriented, and I always strive to meet deadlines.
Above all, I am passionate about creating amazing visuals and immersive experiences that leave a lasting impact on viewers. Whether it's creating an immersive world for a game or designing useful and productive and applicable training sets, I'm committed to bringing my passion for 3D artistry to everything I do.
MY EXPERTISE:
• Modeling and texturing 3D assets mostly hard surfaces
• Specializing in hard-surface models, particularly vehicles and military machinery.
• Design and implement 3D models for AR and VR.
• Handling and placing 3D and 2D assets in Microsoft HoloLens.
• Composition and scene assembly in Unity and Unreal game engines.
• Specializing in materials creation and shaders for game engines.
• Specializes in creating unique PBR textures.
• Handling photogrammetric scans.
Check out my portfolio - https://www.artstation.com/talexander
Feel free to reach out - tal8alex@gmail.com
• Leading digital learning processes across multiple platforms.
• Defining, designing, developing, and producing comprehensive digital learning solutions, including training programs, educational content, videos and infographics.
• Evaluating digital platforms and tools, tracking technological advancements, and adapting them to organizational needs.
• Providing support and maintenance for digital learning infrastructures.
• Collaborating with internal and external stakeholders, including senior management and training professionals, to drive learning initiatives forward.
• Proficiently managed the creative team on a variety of creative projects.
• Overseeing the entire creative process from conceptualization through modeling, texturing, and seamless integration into the Unity game engine.
• Meticulous scene assembly, dynamic lighting design, and post-production refinement.
• Co-led a team of 3D artists in developing immersive AR and VR training experiences.
• Extensive experience in designing and producing visual content for technician training programs, with a strong focus on instructional design and user engagement.
• Led a major revamp of the AR training program, collaborating with subject matter experts to enhance instructional visuals, interactivity, and overall learning effectiveness.
• Designed and built complex VR training environments, managing the entire pipeline from 3D modeling and texturing to asset optimization, ensuring high-quality and engaging learning experiences.
Senior 3D artist for the company studio. Execution of diverse projects demonstrating a broad skill set, focusing on-
• Execution of diverse projects demonstrating a broad skill set.
• Specializing in hard surface models, especially military vehicles and machinery.
• Optimizing 3D CAD models for a digital-twin application.
• Proficiency in Unity scene construction.
• Contribute to the production of seamless and realistic industry products.
Freelance 3D Artist, involved in multiple projects focused on designing and developing video games -
• Creating models, textures, and lighting effects.
• Using Unity or Unreal game engine.
• Conducting post-processing and rendering tasks.
Specialize in materials creation and shaders for game engines to ensure players an immersive and engaging experience.
• Creative lead for Intel's Perceptual Computing Division (RealSense).
• Experienced in delivering original 3D assets for novel experiences - AR and VR games and applications.
• Delivered 3D environments, props, character modeling, rigging, texturing, shading, and animation.
• Designing and defining UI/UX for games and applications, storyboards, product illustrations, presentations, 2D animation, and much more.
Lead graphic designer for Intel Israel's internal communication and marketing HR groups. Support Israel and the EMEA countries.
• Collaborate with employee communications specialists to deliver innovative communication solutions.
• Support communication plans – Internal communication, site event, employee benefits, Multimedia solutions (animations, videos).
Professional UI/UX designer for various products -
• Mobile and software applications.
• Designing UI for games.
• Other digital products.
• Experience in providing branding consultation services to company clients.
• Managed several creative projects from the initial concept phase to completion.